I'd probably try to find related PS/2 documentation (If you're in touch with PS/2 developers, maybe they can provide that info) and then try to match with instructions in the JACK documentation for reading PiDs. You seemed not to have posted your entire log file, I'd expect that somewhere there is likely an explanation for why you're getting any kind of audio at all, some kind of fallback is being used (maybe a direct ALSA connection without JACK?). In fact, your problem might be simply not installing the correct version of JACK I suspect that the errors are related to the following, which apparently your app cannot "find" because there is no response on the UNIX socket it's using. Your last post may have provided the info to track down your problem.
#Pcsx2 input lag software#
I use a ds4 gamepad paired by Bluetooth, pcsx2 set to software rendering and I don’t feel much input lag. this is because video upscaling might give you some input lag. On Pcsx2 use 1x resolution o software rendering on video settings.
#Pcsx2 input lag movie#
*** Device 10: 'default' (ALSA) (selected) If your tv doesn’t have game mode use movie mode.
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock Jack server is not running or cannot be started GPU: NVIDIA GeForce GTX 1050 Ti 4GB (official NVIDIA drivers, up to date)Įxpression 'GetExactSampleRate( hwParams, &defaultSr )' failed in 'src/hostapi/alsa/pa_linux_alsa.c', line: 894ĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM ĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM _lfeĪLSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM ĪLSA lib pcm_route.c:869:(find_matching_chmap) Found no matching channel mapĪLSA lib pcm_oss.c:377:(_snd_pcm_oss_open) Unknown field portĪLSA lib pcm_usb_stream.c:486:(_snd_pcm_usb_stream_open) Invalid type for cardĬannot connect to server socket err = No such file or directory
#Pcsx2 input lag windows#
I also tried running the Windows version of PCSX2 in Wine to see if that's any better, but alas, it suffers the same issues. I've tried switching to SDL and PulseAudio, but that doesn't seem to make any difference. Some controllers may come with preset bindings, but if not just click the buttons then press the button on the controller. SPU2-X 2.0.0 (r5830) LilyPad 0.11.0 (r5875) Corsair 8GB DDR3 1600Mhz, (BIOS: USA 2.00) Plays amazingly well at 60 FPS at all times and without any serious gli tch I noticed. I can set it to 50ms to get rid of the skipping and distortion, but even then there's a slight, noticeable delay. If I turn the latency down to 15ms, the lag is more or less gone, but the audio suffers from skipping and distortion. I tested this with Suikoden IV, Suikoden III, Final Fantasy XII, and Wild Arms 3. The audio remains lagged into gameplay, too. I move the cursor and about a second later the sound effect plays. I notice the lag most when I'm on the menus. This is with the default SPU2-X settings (PortAudio, ALSA, TimeStretch, 300ms Latency). Several months ago I noticed when I tried playing games in PCSX2, the audio is lagging. I'm on openSUSE Tumbleweed Linux, using the 1.5.0~git20191208 version of PCSX2.